Category Archives: play testing

I’m glad I didn’t get to play test Canardo’s Dungeon last Tuesday.

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As I mentioned in an earlier 4P update, I lost an opportunity to play test with some casual gaming friends last week because I took too long making pretty cards.

However, on Monday night I joined more than a dozen other designers from the Madison Game Design Cabal for their monthly play test Meetup at Essen Haus. It was my first time attending this Meetup, though I’ve played with many of the designers at other events. After making introductions, our host JT Smith encouraged me to get my game on the table right away. I sat down with five enthusiastic testers, including Steven and Peter Dast, two sharp designers I’ve play tested with for years.

I warned everyone going in that, though this was a redevelopment of an earlier game, I didn’t have a solid rule set and I wasn’t really sure how it would go. There was a lot of vague hand waving as I tried to explain how to play. My play testers had questions and I was short on answers; it was going to be a bumpy ride.


There was a lot of vague hand waving as I tried to explain how to play.


We groped our way through this rough draft, pausing every round or two to assess progress and make adjustments. By the halfway mark, we’d sussed out some of the major issues and paused for a pre-mortem dissection.

The debate at this point was lively and I could see the wheels churning in my fellow designers’ minds. I gathered and weighed the many suggestions, key among them a novel idea from Peter and crunchy analysis from Steven. From this, I winnowed a set of rules we’d test the last half of the game against.

From there out, the game played exactly as I’d envisioned it. It was charming and fun, with enough surprises to keep the players on their toes. It’s far from a finished gem, but we ground off a lot of the rough edges and exposed some exciting new facets to polish. There’s no way I could have accomplished that much on a first play test with non-designers.

So, I’m glad I didn’t get to play test Canardo’s Dungeon last Tuesday.

It would have been a disaster.

picturing a round house

I always mean to take more photos at Roundhouse, but I’m always too engrossed with whatever it is we’re doing. Here are a few moments I did manage to capture.

I drove to Roundhouse Wednesday night, with my good friend Jeph Stahl. We stopped on the way at Dark Horse Brewing Co for a late meal and a beer. The Dark Horse brew pub has a well-worn, comfortable atmosphere and the biggest collection of mug-club mugs in the country. Andrea the waitress thought Jeph might be a werewolf.

 

inappropriate ice cream cone
The local ice cream parlor is run by our generous host’s family. The flavor of the week when we’re in town is usually lemon: my favorite! James’ brother was working the counter when we arrived, and made me an extra-extra large lemon cone. It was way more than I could finish!

 

Sure, there’s plenty of nutritious food and drink, but Roundhouse Retreat is also for play testing! Here, Chris Young contemplates his next action in my game, LXIX: YEAR OF FOUR EMPERORS, while James Kyle looks on.

 

Sometimes, players in LXIX can surge ahead with big scoring leaps while others struggle to catch them, as this final scoring shows: red is 37 points ahead of black! The discussion after this game led to a really great suggestion from Greg Daigle that will help to even out these kinds of point spreads. A couple more play tests and I think this game will be ready to send off to a publisher.

 

I never pass up a chance to play test the latest game in the Birth of America series. Here, Greg Daigle and designer Beau Beckett face off as the French against the British, represented by James Kyle and me. They got an early flush of Native reinforcements, so James and I enacted a risky third-round double-Truce play to force an early end, and took three flags to make it 4 to 2. Due to my own tactical blunder in not leaving a unit to cover the back door, Greg and Beau were able sweep a massive army in and re-take a critical location, and won another location on the final roll of the die to win the game. Agony! Such a good game! Jeph and Beau had this one in heavy play test rotation all weekend, hammering out some exciting new rules not seen in the first two games.

 

You never know what kind of wild life will show up at the Roundhouse. This year, we had a juvenile hawk we nicknamed ‘Crazy Hawk’ stalking and attacking his reflection in the house windows every morning, while a momma deer and her tiny fawn browsed in the back yard. Previous years featured an angry gopher and more spiders than I care to consider.

 

We got the word that absent Roundhouse alumn Dave Chalker’s fun game HEAT had finally funded on Kickstarter and took a quick break from the dice game design challenge to send him a virtual congrats!

There’s still time to back Dave’s game HEAT on Kickstarter!

Update: Dave’s game HEAT was successfully funded!