Tag Archives: Munchkin

Going first rules in ROME: CITY OF MARBLE

Note: Cover art not final. Stay tuned for updates!
Note: Cover art not final. Stay tuned for updates!

Now that ROME: CITY OF MARBLE has been announced by R&R Games, I can start talking about it a bit. Over the next few months I’ll post more about the game but for now, I’ll begin at the beginning: start player rules.

I love when games have humorous start player rules, especially when they’re evocative of the game’s theme. Some of the more memorable examples include:

 

MUNCHKIN
“Decide who goes first by rolling the dice and arguing about the results and the meaning of this sentence and whether the fact that a word seems to be missing any effect.”

 

 

PANDEMIC

“The player who was most recently sick goes first.”

 

 

GLOOM

“The player who has had the worst day goes first”

 

 

 

I wanted a thematic start player rule for ROME: CITY OF MARBLE that would make people smile and break the ice, and maybe establish a little lighthearted rivalry to get players in the right frame of mind. To that end, I didn’t have to look much further than the foundation myths of Ancient Rome.

As legend has it, Rome was founded by the twin brothers Remus and Romulus who had been set adrift on the Tiber river to die, were saved by a series of miraculous interventions, and were famously found and suckled by a she-wolf.

So, there I had it! The first citizens of Rome had been raised by a wolf, and the first player in ROME: CITY OF MARBLE would be the player “most likely to have been raised by wolves.” That ought to elicit chuckles (or groans).

I had a little fun with this rule this morning, with game designer and graphic designer extraordinaire, Adam McIver, who has created a tumblr of fun and silly start player rules called F1rst Player. Here’s his take on the ROME: CITY OF MARBLE first player rule:

What is your favorite Start Player rule?

never reinvent the wheel

Didn't get to play games tonight, but the prototype for Canardo's Dungeon is ready, thanks to borrowed graphics!

A post shared by Brett Myers (@brettspiels) on

 

Well, I didn’t play any games last night, but I did finish the prototype for Canardo’s Dungeon. I had planned to just sketch out the board with Sharpies, but then I remembered seeing something that would fit the feel of the game nicely. What I needed was a numbered track that looked like rooms in a dungeon, and the level tracking board from Munchkin Pathfinder Deluxe would be perfect with a few minor graphical modifications.

I found a high resolution image of the board online, made a few alterations in Adobe Illustrator, printed it on label paper and stuck it on some card stock. It looks great and conveys the theme I’m going for pretty well. Much better than I could have done in the same amount of time with Sharpies. With a pawn and some coin tokens from my parts bins, I had an attractive finished prototype.

For early prototypes, use what’s on hand. Borrow art from the web, if you want art. Don’t spend a lot of time reinventing the wheel.