Tag Archives: 4P

4P update…with a vengeance

That old saw about old habits dying hard is as true in game design as anything else.

To stay on track for 4P this month, I’d intended to have a first draft prototype of Canardo’s Dungeon ready for Board Games and Beer this week, but I fell victim to the worst of my bad prototyping habits and disappeared down the rabbit hole of “making it pretty,” sacrificing “getting it done.”

 

I spent way too long choosing placeholder art assets and colorizing black and white images to get just the right look for the game, and I lost a prime play testing opportunity with the casual game players who are the target audience for this game.

Still, I now have a reasonably attractive deck of cards and that can make a big difference when play testing with non-designers and casual gamers. Later today, I’ll mock up a functional board and tokens with card stock and Sharpies to finish the prototype.

I’ve got a casual game night coming up on Sunday and I’m hoping to get the first of my 4P play tests in there.

working on a thing.

I’ve been using these last few days of holiday time to work on a new game, Canardo’s Dungeon. In the spirit of my pal Gil Hova‘s 4P, I’m hoping to play test this game four times in the month of January. I’ve got layout done for most of the cards and I should be able to print it tomorrow. My first play test will be this Tuesday at Board Games and Beer, if I can get enough interest. I’ll update here with progress throughout the month!