It’s after hours at the zoo and the animals are ready to cut loose and party! To do so, they must cooperate to rearrange their enclosures and follow The Plan…
It’s pandAntics!, a cooperative party game of limited communication [think UGG-TECT, the caveman construction game, but cooperative. With zoo animals].
Each round has a specific puzzle card with a goal to be met. One animal is nominated to be the ring leader; only she sees the goal card, and she must direct all other animal’s actions to complete it. [The puzzles should be challenging, but also generate laughter and fun.]
But it wouldn’t be fun if it were that simple and straightforward! Each round, players are dealt an animal role card that dictates their means of communication and modes of action. Some examples: The Elephant may make an ‘arm-trunk’ to pick up certain blocks, but can only ‘speak’ in trumpeting sounds. The Rhinoceros makes no sounds, but can push any block in a straight line. The Horse doesn’t speak, but can nod ‘yes’ or shake his head for ‘no.’ The Snake may only hiss and point at things with a snakey arm, etc.
Can you bridge the inter-special communication gap?