Words of wisdom from veteran Protospieler Kevin Nunn.
Read it. Learn it. Live it.
Protospiel events are big game design parties. Most of the attendees are authors, carrying work that varies in completion from “heading to the printer” to “thought of it this morning.” Playtesters–people who attend to play and nothing else–will be milling about. Publishers will be scouting for the jewels among the mass. No matter what your role, everyone will be playing a variety of games, offering feedback, impressions, and suggestions.
Design events like Protospiel have become increasingly common both as stand-alone events and as part of a larger whole. In the last year, Origins, Gen Con (http://www.gencon.com/) and BoardGameGeek.Con all featured “designer alley” or “designer/publisher speed dating” or both. There are playtesting events scattered across the US and Canada.–check the main page at protospiel.org to find one in your area. With so many around the continent, I cannot imagine how any designer could fail to attend at least one of…
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