All posts by Brett M Myers

About Brett M Myers

Game designer.

ROME: CITY OF MARBLE previewed at Gen Con

Last week at Gen Con, W Eric Martin from BoardgameNews and BoardGameGeekTV had a chat with my wonderful publisher Frank DiLorenzo from R&R Games about our upcoming Essen release, ROME: CITY OF MARBLE.

He’s right, that is a glorious cover.

You can find more coverage of ROME: CITY OF MARBLE in the BoardGameGeek News Spiel 2015 Preview, here.

 

 

Advertisements

A very Felix Dies Natalis to me!

Attachment-1

I got a look at the final box cover art for ROME: CITY OF MARBLE!

That pose is exactly how I feel right now: Behold! Rome in all her glory!

Going first rules in ROME: CITY OF MARBLE

Note: Cover art not final. Stay tuned for updates!
Note: Cover art not final. Stay tuned for updates!

Now that ROME: CITY OF MARBLE has been announced by R&R Games, I can start talking about it a bit. Over the next few months I’ll post more about the game but for now, I’ll begin at the beginning: start player rules.

I love when games have humorous start player rules, especially when they’re evocative of the game’s theme. Some of the more memorable examples include:

 

MUNCHKIN
“Decide who goes first by rolling the dice and arguing about the results and the meaning of this sentence and whether the fact that a word seems to be missing any effect.”

 

 

PANDEMIC

“The player who was most recently sick goes first.”

 

 

GLOOM

“The player who has had the worst day goes first”

 

 

 

I wanted a thematic start player rule for ROME: CITY OF MARBLE that would make people smile and break the ice, and maybe establish a little lighthearted rivalry to get players in the right frame of mind. To that end, I didn’t have to look much further than the foundation myths of Ancient Rome.

As legend has it, Rome was founded by the twin brothers Remus and Romulus who had been set adrift on the Tiber river to die, were saved by a series of miraculous interventions, and were famously found and suckled by a she-wolf.

So, there I had it! The first citizens of Rome had been raised by a wolf, and the first player in ROME: CITY OF MARBLE would be the player “most likely to have been raised by wolves.” That ought to elicit chuckles (or groans).

I had a little fun with this rule this morning, with game designer and graphic designer extraordinaire, Adam McIver, who has created a tumblr of fun and silly start player rules called F1rst Player. Here’s his take on the ROME: CITY OF MARBLE first player rule:

What is your favorite Start Player rule?

Feles de sacculo: ROME: CITY OF MARBLE is coming from this fall at SPIEL in Essen.

 

The 100:10:1 method – the heart of my game design process

My pal Nick Bentley has an intriguing game design process he calls The 100:10:1 Method. Sounds like it would be a great way to exercise your designer’s brain and spark creativity, like you do with The Extraordinaires Design Studio, by The Creativity Hub (need to blog about this at some point, too).

My usual design method is to wait until something strikes my fancy and then obsessively prod at it for months until I have a game or I lose interest. Not the most productive method, I know.

Do you have a game design method? Should you? Tell me about it!

Read Nick’s post below.

Nick Bentley Games

design-method

This is the second post of a series on practical game-design techniques. Here’s the first

In my years designing games, my methods have evolved from Games-Randomly-Emerging-from-the-Inchoate-Chaos-of-my-Brain-Area to something resembling an honest-to-goodness, write-downable process. I’ve decided to share this process here, for four reasons:

1. I’ve used it to create most of my favorites among my own designs, which suggests it might have value.

2. I haven’t seen anything exactly like it.

3. Writing about it will give me ideas for improving it.

4. Pondering game design is one of the two great pleasures of my life (the other is spending time with my ladylove, who’s just sort of discombobulatingly great to be around)

I call it the 100:10:1 method. I’ll start by describing it, then discuss why it helps me.

The 100:10:1 Method

It has three steps:

Step 1 – I quickly write 100 short game concepts in a notebook. In less…

View original post 2,034 more words