play without fear

on game design and play

Skip to content
  • about me
  • in development
  • ludography

Tag Archives: contract

I’m pleased to finally be able to announce that the delightful folks at R&R Games have picked up one of my games for release at Essen 2015. I’ll provide more details as I’m able.

For now, Cheers, everyone!

pass it on:

  • Click to email this to a friend (Opens in new window)
  • Click to share on Twitter (Opens in new window)
  • Click to share on Facebook (Opens in new window)
  • Click to share on Tumblr (Opens in new window)
  • More
  • Click to share on Reddit (Opens in new window)
  • Click to share on Pocket (Opens in new window)
  • Click to share on LinkedIn (Opens in new window)
  • Click to share on Pinterest (Opens in new window)

Like this:

Like Loading...
Status on 9:07pm on Thursday, May 1st, 2014design processbusiness, contract, design, R&R Games, Roma, The GatheringBrett M Myers

lens flair

No Instagram images were found.

I’m twitterpated

My Tweets

recently, on play without fear

  • It’s an honor just to be nominated
  • The OTHER Roman game
  • ROME: CITY OF MARBLE Wasn’t Built In a Day; This Designer’s Diary
  • ROME: CITY OF MARBLE demo video from Spiel 2015
  • Rules for ROME: CITY OF MARBLE posted

scatteredgories

it’s a cloud, made of tags

  • 4P
  • Alan Moon
  • ancient rome
  • Augustus
  • Austin Kleon
  • BoardGameGeek
  • board games
  • breakthrough
  • business
  • camaraderie
  • canard
  • Carl Klutzke
  • Chevee Dodd
  • City of Marble
  • crowdsourcing
  • Dave Chalker
  • design
  • dexterity
  • drama
  • Dungeon of Doom
  • Extra Credits
  • fail faster
  • Frank DiLorenzo
  • game design
  • game seeds
  • Gil Hova
  • Greg Daigle
  • growing old
  • inspiration
  • James Kyle
  • Jeph Stahl
  • John Kovalic
  • Kane Klenko
  • Kevin Nunn
  • kill your darlings
  • Kory Heath
  • ludic century
  • ludic history
  • LXIX
  • Madison Board Games & Beer
  • mantra
  • Mark Goadrich
  • microgame
  • Munchkin
  • name dropping
  • nuke it from orbit
  • play
  • playing in public
  • play in public
  • play test
  • play without fear
  • poll
  • promotion
  • protospiel
  • prototip
  • prototype
  • quote
  • R&R Games
  • Roma
  • Rome
  • Rome: City of Marble
  • Roundhouse
  • Scott Nicholson
  • serendipity
  • shameless self promotion
  • Spiele des Jahres
  • steal like an artist
  • Stephen Glenn
  • The Game Crafter
  • The Gathering
  • theme
  • twitter
  • vague post
  • W Eric Martin
  • YouTube

talk back

Al Leduc on ROME: CITY OF MARBLE Wasn…
Don’t trust te… on brutal play testing with Dave…
Carl Klutzke on The 100:10:1 method – th…
Brett M Myers on a quick peek at more of the LX…
Carl Klutzke on a quick peek at more of the LX…

Blogroll

  • Because Play Matters
  • Boardgames That Tell Stories
  • Boards & Barley
  • Daniel Solis's Blog
  • Gameplay Design Patterns Wiki
  • Hyperbole Games
  • Inspiration to Publication
  • KevinGNunn.com
  • League of Game Makers
  • Scott Nicholson's Ivory Dice Tower segments
  • The Opinionated Gamers
  • Vagabond Gamer

meta

  • Register
  • Log in
  • Entries feed
  • Comments feed
  • WordPress.com

archives

Create a free website or blog at WordPress.com.
loading Cancel
Post was not sent - check your email addresses!
Email check failed, please try again
Sorry, your blog cannot share posts by email.
Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here: Cookie Policy
%d bloggers like this: