Tag Archives: development

in a round house in the woods

I’m excited and distracted today, because tomorrow I’m driving to Michigan with my buddy Jeph for the annual Roundhouse Retreat.

Roundhouse is four days of intense play testing and development, game design discussion, debate, camaraderie and a little goofing off, with a group of game designers I deeply respect and admire. It’s my favorite game event of the year.

Internet access can be spotty out in the middle of nowhere, but I hope to be able to update periodically throughout the long weekend. On Thursday, we’ll try to record an episode of Design Time with James and Kory with absent Roundhouser, Kory Heath.

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