Kevin Nunn wrote about Game Currencies and gave us a definition of currency applicable to game design.
“something that players spend in the game to exchange for something else in the game.”
I’m designing a board game about Proterozoic organisms evolving in a primordial soup (think: the Cell Stage of Spore) and I’m pondering the sorts of currencies one might find in an economy of evolution.
Here are a couple of possibilities:
- Population.
- When an organism flourishes within its niche, it accumulates population.
- Population can be spent to spread territorial range.
- Change.
- When an organism meets adversity and fails, it accumulates change.
- Change can be spent to mutate and evolve.
What currencies would you expect to find in an evolutionary Ursuppe? I asked that question on Twitter and got some good replies.