a cabin in the woods

I’m leaving in the morning for a long weekend of tomfoolery, camaraderie and isolation in the North Woods of Wisconsin. I’m bringing a few games and prototypes, as well as my Chevee Dodd-inspired Idea Box for rapid prototyping while I’m up there.

I mentioned isolation–I’ll have negligible Internet access while I’m up there; I don’t own a smart phone, and there’s no Internet access at the cabin. I’m really looking forward to a few days away from the Internet. My pal John Kovalic has been leaving his smart phone at home when he’s working at his studio. I hope it’ll help me be as productive as he’s been.

I’ve got a brand new game to work on while I’m there, and a couple others to play test. Additionally, this morning I had an idea for a game based on the old Persian fairy tale, The Three Princes of Serendip. I think it’s  a perfect basis for a game, and I want to explore the idea of serendipity in game mechanisms.

Before I go, I want to share this insightful video from one of my favorite YouTube series, Extra Credits. Fascinating stuff.

Snake and Ladders may be one of the oldest and one of the best “Mechanics as Metaphor” games out there.

 

 

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